Jul 31, 2006, 06:08 AM // 06:08
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#1
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Ascalonian Squire
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Mo/W build that works 660+hp
This is an anti-melee boon healer that is weak to degen & conditions, but invincible against melee warriors and assassins. Teamed with a prot monk, this is very strong.
14 Healing, 9 Divine Favor, 10 Tactics
Defy Pain{E}
Watch Yourself
Defensive Stance
Bonettis Defense
Heal Other
Dwayna's Kiss
Healing Touch
Divine Boon
Activate defensive stance and the enemy wastes his time trying to hit you, while you build adrenaline with the wand. Use "Watch Yourself" around teamates, especially the prot monk. Defy Pain {E} adds +90 hitpoints and +20 Armor for 12 seconds, combined with "Watch Yourself" melee becomes worthless against you. Bonettis refills energy. Even if knocked down, any of the defense skills can be activated.
I'm thinking it would be better to put Healing Breeze in place of Heal Other as a counter to some degens.
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Jul 31, 2006, 08:57 AM // 08:57
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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No decent warrior will bash on you while you have bonettis up, any good team will simply attack someone else. If that happens (which it will,) you have absolutely no energy management, only 3 pips of regen, and only 1 spammable heal (dwaynas.) Heal other is 10 energy which is too high to use with boon, and touch can only be used (usually) on yourself. The whole build assumes that the opposition will be made up of all melee, and that they will all attack you. It's a completely unreasonable assumption, and the build itself is... well, useless... >.<
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Jul 31, 2006, 11:18 AM // 11:18
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#4
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Correct me if I'm wrong, but it isn't excactly the most well-thought out builds you encounter in RA...
Quote:
Originally Posted by HigherIntelligence
This is an anti-melee boon healer that is weak to degen & conditions, but invincible against melee warriors and assassins.
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Quote:
Originally Posted by HigherIntelligence
he build certainly does not assume the other team will be all melee.
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No, but it certainly does help if they are..
Quote:
Originally Posted by HigherIntelligence
I thought it may be a mistake to give this away but oh well
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Yes, this build will revolutionize the monk community.
Isn't it a pain to have to attack constantly to have the adrenaline to keep Defy Pain, WY and Bonneti's charged??
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Jul 31, 2006, 11:46 AM // 11:46
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Well, all builds got minor or major weaknesses. But why make a build thats extreemly strong vs idiot warmos, and assas in RA? Playing as both Monk, Warrior and Mesmer then imo that build aint very good..
A good Warrior will kill your energy by not hitting you.
Most mesmers will be able to rip you open like a fish.. I mean look at it. You have no counter AT ALL vs hexes, and conditions. Witch in this case means that a simply noob like me with Backfire can make you halfway useless for 10 sec. All hexes that a normal Boon prot just CoP off will bugger you untill the other monk remove it. I mean, even a anti melee mesmer can make you look bad. Becouse you Wand alot, to power 3 of your skills. So Ineptitude can kill off alot of that Warrior defence you had, and your Energy management too.
Now, looking at your abilitys to heal: Then that anti melee mesmer can also hex your Warrior you cant remove em. An Air ele will blind your Warriors making them unless. Basicly unless your 2nd monk is heavyly armed with Hex and Condition removeal then there is no way this can keep the Team halfway clean. And in the Low areanas where 2 Monks would be way too many, then this build leaves the team with a Monk allmost just standing there as a decoy taking hits from Stupid Warriors and Assassins..
Also, if you really want to go this way then imo The Warrior elite A. Parry or wtf its called (Block next attack and gain x Adreanalin). Used along with Bonettis will be better (throw the rest away). This way you have bonettis vs the Warriors, and more room on the Bar for hex and condition removeal.
Also: Deffencive stance WTF!? It ends when you cast a spell i belive. And you cant really affort to stand around not casting, unless your party is full hp + clean for Conditions + hexes >_>
~Shadow
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Jul 31, 2006, 04:46 PM // 16:46
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#6
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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The biggest weakness of the build IMO is that you have no means of removing hexes/conditions on yourself. Don't know how you managed 2 x 10 streaks in a row with this build. Obviously diversion/thunderclap never came into play. Not to mention countless other hex builds that are centered around defeating a monk. Other than that, nice build.
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Aug 01, 2006, 01:29 AM // 01:29
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#7
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I don't know how you manage with boon on there I tried this with mu Mo/W non 55 and had a hard time with getting energy back.Yes bonetti's works but you need a target but it is still not the great at getting energy back.When it comes to defy pain that is a War. Strengh attribute it only last say 5 min as I use eddure on my Monk and it only lasted 4 min.This might work in RA but try TAHA and GvG no way.
I would drop boon and do what others are suggesting as you have no condition remover or hex remover for yourself.
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Aug 01, 2006, 01:39 AM // 01:39
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#8
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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just looks like a sad wannabe paragon :/
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Aug 01, 2006, 02:30 AM // 02:30
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#9
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Wilds Pathfinder
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i would probably use defensive stance as a last measure against warr trying to slice me apart... but then alot of mo prot spells works better (guardian, aegis or even ward against melee in ele earth line)
too few spammable spells as mentioned, and warriors these days equip irresistable/ swift in case of stance problem...
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Aug 01, 2006, 10:55 AM // 10:55
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#10
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by HigherIntelligence
I thought it may be a mistake to give this away
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Hahahaha I can't stop laughing!
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Aug 01, 2006, 07:52 PM // 19:52
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/Mo
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same... i tested some build : like so
Kinetic Armour
Armour of Earth
Divine Boon
Boon Sig
RoF
Guardian
Mend Condition
(bleh)
(bleh)
tried CoP - sucked
but anyway, i was invincible, people couldnt kill me, racked up 7 consec (lucky) and lucky because i was always left on about 4 energy, i kept getting eaten up - boon sig already takes time off kinetic armour (got a 10 sec timer on) and then i'm forced to cast a spell, be it divine boon its a waste.
Anyway - my point here is, yes this build sucks - but its better then yours - it can handle all dmg too] (yes degen but dont ruin my fun) [ prawned.
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